Renderlight Renderer
Under Construction
Latest Version v0.15a4 downloads in the Forum
Current Features
Rendering
* Camera model with full lens simulation supporting
spherical and planar lens. Lens are specify in a tabular format (wide angle,
double gauss, fisheye and telephoto lens included)
* Thin len camera model
* Camera shift
* Depth of Field
* Dispersion (Sellmeier formula
or user specify spectrum (Ohara, Schott and Sumita glass catlog included)
* Instances
* Physical based sky model
* Polarization
* Rendering can be stop and resume
* Spectral colour
* Texture map
* Unbiased progressive rendering
Material
* Anisotropic metal
* Dielectric (can act as polarizer filter, glossy has
been disable for this release)
* Matte (texture mappable)
* Plastic (texture mappable)
* Diffuse Transmitter (texture mappable )
* Approx 600 material measurements (nk
file, Ohara, Schott and Sumita
glass catlog) included
Geometry
* Bilinear patch (texture mappable,
can act as area light source)
* Box
* Cylinder
* Rotational Sweep
* Sphere (texture mappable, can
act as area light source)
* Sphere Sweep
* Super spheroid (texture mappable)
* Super toroid (texture mappable)
* Torus (texture mappable)
* Translational Sweep
* Triangle mesh (texture mappable,
can act as area light source)
Exporter
* Blender